Spy Academy

Spy Academy

Semmes Foundation Spy Academy

Paging all undercover operatives--Spy Academy has received a mission makeover! Grab your gadgets and gear, and get going to the brand new, tech-savvy Spy Academy! All prior missions have been wiped clean to make way for all-new clues and challenges, two new tech-forward exhibits, and a variety of new spy specialties with which to explore. A new Spy Watch will track your missions, while also unlocking selfie stations and digital souvenirs to remember your visit. Spies can now choose to crack codes and solve cases as K9 Officers, Cyber-Operations Officers, Surveillance Professionals, or Geospatial Intelligence Agents! Frequent Spies can purchase their very own Spy Watch* to use at each of their visits. With so many new paths to explore, each visit to Spy Academy offers a brand new set of challenges and the start of a new adventure!

With an emphasis on digital literacy and digital citizenship, the new Spy Academy builds on skills from past missions to teach spies how to utilize and communicate information across digital platforms, and how to interact safely and respectfully online, while also bridging the gap between the digital world and the real world through cooperative play.

Spies will develop these skills alongside other complementary skill sets such as reading comprehension, observation, and problem-solving--learning how to apply interdisciplinary skill sets together to a variety of situations.

*Spy Watches can be purchased in The DoSeum Store. 


Learning Objectives 
  • To foster digital literacy: how to locate, evaluate, analyze, and communicate information across a variety of innovative digital platforms

  • To promote digital citizenship: to engage in appropriate, respectful conduct while interacting online; how to protect oneself and one’s information online, while also bridging the gap between the digital and real world through cooperative play

  • To use an enhanced, interdisciplinary narrative to develop reading comprehension, observation skills, and problem-solving through role play.

  • To develop math skills for younger audiences (ages 3-5), including cooperative activities that encourage caregiver or sibling interaction.